Meanwhile, a weighted mesh requires that all transforms are propagated to the mesh level. Leaving locations and rotations for body frames makes constraints easier to set up. All transformations are pushed into the meshes, leaving the object hierarchy as simple place holders.įor a dynamic model or plant, set Propagate: Scale bodies, else All to keep locations and rotations for body frames, but push all other transformations into the meshes.
Choose the Propagate setting accordingly, or leave the Propagate setting as Auto for the exporter to choose for you.įor a static model, overlay model, or grass, set Propagate: All. The exporter will handle that for you.ĭifferent types of MudRunner objects have varying support for coordinate space transformations in the object hierarchy. If you use the default Coordinate System: Left-Handed and Up Axis: Y, then you don't need to rotate or mirror your model. Note that virtual things like the camera and lights are never exported regardless of this setting. If your scene has extra objects that you don't want to export, you can check this box to only export the selected objects.
The export dialog looks much like the old DirectX exporter, but with some different export options.īy default, Export Selected Objects Only is unchecked because that's always what *I* want. With the addon, export with File -> Export -> MudRunner (.x). Put a checkmark in the box next to the addon to enable it, and then click "Save User Settings" at the bottom to keep it enabled for all future Blender sessions. Once installed, the new Import-Export: DirectX Exporter for Spintires MudRunner addon can be found in the Supported Level: Testing tab on the left.
Navigate to your downloaded io_scene_mudrunner-master.zip file and install it. Click on the "Add-ons" tab, then click "Install from File." at the bottom. To install the addon, run Blender and select File -> User Preferences.
To Installĭownload the GitHub repository as a ZIP file. However, it does not work with Blender 2.80.ĭocumentation for the original exporter is here. It is based on the DirectX exporter that has been packaged with Blender since at least 2.69, so it should work with those versions as well. This Blender addon is known to work with Blender 2.78.
To save myself trouble, I modified Blender to export DirectX files compatible with MudRunner with no manual workarounds necessary. MudRunner's limitations on DirectX files are annoying to manually work around in Blender. More extensive documentation and screenshots can be found in the 'MudRunner Exporter for Blender' section of the Big Book of MudRunner Map Making. The below documentation provides terse information about the exporter. Mistery.This is a DirectX exporter for Blender that creates files compatible with Spintires: MudRunner. Since i saw on workshop some conversion from Spintires, i guess it was possibile publish them by giving to the author the right credits and consided myself just a mere importer.Īnyway on Spintires editor i can see everything of the car, on Mudrunner editor i got some problems to see too the default mudrunner veichles (just for understand how files are set) even with media.zip folder extracted. I was trying too to figured out how convert some trucks (mainly personally). xml files as mentioned above: from what I can tell, those are used to build the mod and not distributed with it. But it still won't load the truck in the editor, 'cos I don't have the. I can kind of import it into the editor, and I can create the _t and _m folders which the old mod don't seem to have, and move the dds textures into _t like a mudrunner mod is.
Just tried this with an "old" Spintires mod that I downloaded. Messaggio originale di Austin:Looks like you're not going to be able to convert trucks unless you made it yourself in the first place (or you know the original author and can get the files).